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3D Pixel Art Pipeline
(AKA Rat Game)

Step 1: Overhaul Unity's render system with a custom render pipeline with deferred shading!

Step 2: Create lighting effects with Unity's particle system

Step 3: Add water with refractions, reflections, and tone

Step 4: Rolling volumetric fog

Step 5: Add the rat! Fully procedurally animated, and ground snapping movement

Step 6: Procedural grass rendering

Step 7: Add shadows back

Step 8: God Rays - Volumetric directional lights

Step 9: Day night cycle

Step 10 (sneak peek): Fully modular leaf GPU instancer

What's next?

(By popular demand) - Mini in-depth articles explaining implementation details.

Feature wish list:

  • Proper color palettes using color theory
  • Add per-leaf wind and animations
  • Rain!
  • Procedurally animated enemies
  • Climbable surfaces